
In the end, it must be acknowledged that Galaxy Control: 3D Strategy was built to get money out of its players, despite the “free-to-play” label. A casual game designed with microtransactions in mind The 3D graphics help very little with this, since it doesn’t really matter how everything looks when there’s no joy in the actual gameplay. On the other hand, this is nowhere near the complexity of even the simplest RTS, so it’s quite disappointing to say the least. Granted, there is a tiny bit of strategy involved in the fact that you have to avoid anti-personnel mines and make sure you manage to break through the defensive walls without losing too many men. They cannot be controlled in any way, so you have to sit and watch them from afar. Unfortunately, the actual gameplay is very disappointed, since all you have to do is click on the map to spawn your soldiers. You are declared victorious if you manage to destroy all the buildings, and there’s a maximum amount of resources you can loot. Speaking of which, you must have soldiers in order to invade and destroy an enemy base. Simple combat that requires little to no input Unfortunately, all of this gets very repetitive after a while, even if the layout of these bases changes from mission to mission. To do this, the game provides you with missions that allow you to attack nearby enemy bases in order to loot resources. To begin with, you start with a small base that must be expanded in order to gather more resources and support a bigger army.

Not only that, but there are no original elements at all, since everything is borrowed from other games. It’s a fairly simple and straightforward formula, which is why there’s a decent chance you’ll get bored after a few minutes of gameplay.

Galaxy Control: 3D Strategy is a multiplayer game in which the goal is to extract resources, build an army and battle enemies for supremacy. Build a base and train an army to take over the galaxy Nowadays there are very few RTS games of any kind, with StarCraft II reigning supreme for five years now and no real contender to challenge it. Real-time strategy games are not as popular today as they once was, since you only need to remember the times when StarCraft, WarCraft and Command & Conquer were competing for the same niche.
